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Dstt Kernel: What You Need to Know About the Unofficial Versions and YSMenu Loader

Writer's picture: discroloconsonatusdiscroloconsonatus


DSTT como es popularmente conocida en España, es un Flash Card de slot 1 de la casa NeoFlash. Dado que sois muchos los que comprasteis esta flashcard en su dia, hemos decidido ir actualizando la noticia con el kernel no oficial, que la hace compatible con muchos de los nuevos juegos que van saliendo, dada la apatia del fabricante por sacar nuevas versiones. Tras muchos meses de larga espera, por fin ve la luz la version oficial del kernel 1.18.


Tengo la DSTT, verdadera, y prové primero con la versión original del kernel v1.18 y obtengo un errcode=-4 con el "PokemonWhite", despues me da el mismo error con la versión no oficial del Kernel v1.17 a 12 y no prové con un solo juego de pokemon sinó que lo prové con tres y no consigo poder jugarlo.




Dstt Kernel




On March 20, 2007, it was announced that a hack using the previously discovered hypervisor vulnerability in the Xbox 360 kernel versions 4532 and 4548 had been developed to allow users to run XeLL, a Linux bootloader. The initial hack was beyond the average user and required an Xbox serial cable to be installed and a flashed DVD Drive firmware. Felix Domke, the programmer behind XeLL, has since announced a live bootable Linux CD suitable for novice users, with the capabilities to be installed to the SATA hard drive of the Xbox 360. Despite the availability of such a distribution, the Xbox 360 still isn't considered a popular platform for homebrew development, given the dependence of the exploit on the DVD-ROM being able to load a burnt DVD game, a modified version of the game King Kong, and two older kernel revisions of the console itself.


In 2015, an exploit for the PlayStation 4 was released for firmware 1.76 and below which grants kernel access.[77] The userland exploit was WebKit via the PS4 Web Browser. This opened the door for unsigned code on the system and a homebrew community began to emerge.


Over time, further exploits have been found that grant kernel level modifications to the system. The firmware versions for these are 4.05, 4.74, 5.05/5.07, 6.72, 7.02, 7.55, and 9.00.[78][79][80][81][82] All of these use the PS4 Web Browser as the entry point.


In 2016, an exploit for the PlayStation Vita was released named "HENkaku".[86] This exploit used a bug found on the 3.60 system firmware, allowing users to run unsigned software. It was installed by visiting a website and clicking on the install button on the PlayStation Vita web browser. This had to be done every time the user turned the system on, and was patched in firmware version 3.61. However, in 2018, computer science student TheFloW (Andy Nguyen) found a kernel bug in firmware versions 3.65, 3.67, and 3.68 that allowed unsigned code to be run. Eventually, he developed an exploit called "h-encore" which allowed one to install the HENkaku hack on later PS Vita versions. The kernel bug was patched in firmware version 3.69, but the userland bug still works. Because HENkaku needs to be reinstalled every time the device is turned on again, an optional flasher program named ensō can be used alongside HENkaku to flash it into the system, making the plugin stay permanently even after shutdown and reboot, until uninstalled through the ensō installer.


The most common way to execute code on the Wii U for 5.5.5 and below is through vulnerabilities in the Wii U's built in web browser. There are many different userland and PowerPC kernel exploits in the Wii U internet browser. The earliest userland exploits used C code (on versions 2.0.0-5.3.2) and libstagefright bugs (on versions 5.4.0-5.5.1) to load custom code in the browser, with memory and permission limitations.[89][90] The first kernel exploit found in the browser, called osdriver, only works on system versions 5.3.2 and lower, but this is no longer used as the 5.5.1 and lower exploit is more reliable. Currently, two different browser kernel exploits are used in the community. The first exploit found works on 5.5.1 and below and is very reliable.[91] The other kernel exploit works on 5.5.2 and below, but due to its unreliability, it is only used on 5.5.2 to install a Wii U software exploit called Haxchi. When installed to a DS VC game, Haxchi launches homebrew directly (such as the Wii U Homebrew Launcher) using an exploit installed in the game's file location. There is also an additional, optional, part of Haxchi called "Coldboot Haxchi" or CBHC. CBHC allows custom firmware to be enabled automatically each time the system is turned on by running the Virtual Console game directly on boot, whereas other exploits have to be run every time manually. However, CBHC has an increased risk of rendering the system inoperable as deleting the Virtual Console game, among other things, will brick the console, rendering it unusable.[92]


The Nintendo Switch was first exploited by a team called ReSwitched. On March 14, 2017, about 11 days after the console's release, the team released their exploit to the public. This exploit was called PegaSwitch. It did not allow true homebrew to run on the system at the time, but it did let developers look for other security bugs in the system. Later that year on October 1, ReSwitched announced new exploits and tools that allowed homebrew developers to start working on homebrew programs for the system before they could be launched.[96] At the 34th Chaos Communication Congress, hackers Plutoo, Derrek, and Naehrwert announced a kernel exploit for the system (which they said would not be released) and said that a homebrew launcher was coming soon.[97] 2ff7e9595c


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